Raw content of Bio::Tree::RandomFactory # $Id: RandomFactory.pm,v 1.8 2002/12/24 17:52:03 jason Exp $ # # BioPerl module for Bio::Tree::RandomFactory # # Cared for by Jason Stajich <jason@bioperl.org> # # Copyright Jason Stajich # # You may distribute this module under the same terms as perl itself # POD documentation - main docs before the code =head1 NAME Bio::Tree::RandomFactory - TreeFactory for generating Random Trees =head1 SYNOPSIS use Bio::Tree::RandomFactory my $factory = new Bio::Tree::RandomFactory( -samples => \@taxonnames, -maxcount => 10); # or for anonymous samples my $factory = new Bio::Tree::RandomFactory( -sample_size => 6, -maxcount = 50); =head1 DESCRIPTION Builds a random tree every time next_tree is called or up to -maxcount times. This algorithm is based on the make_tree algorithm from Richard Hudson 1990. Hudson, R. R. 1990. Gene genealogies and the coalescent process. Pp. 1-44 in D. Futuyma and J. Antonovics, eds. Oxford surveys in evolutionary biology. Vol. 7. Oxford University Press, New York =head1 FEEDBACK =head2 Mailing Lists User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to the Bioperl mailing list. Your participation is much appreciated. bioperl-l@bioperl.org - General discussion http://bioperl.org/MailList.shtml - About the mailing lists =head2 Reporting Bugs Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web: http://bugzilla.bioperl.org/ =head1 AUTHOR - Jason Stajich Email jason@bioperl.org =head1 CONTRIBUTORS Matthew Hahn, E<lt>matthew.hahn@duke.eduE<gt> =head1 APPENDIX The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _ =cut # Let the code begin... package Bio::Tree::RandomFactory; use vars qw(@ISA $PRECISION_DIGITS); use strict; BEGIN { $PRECISION_DIGITS = 3; # Precision for the branchlength } use Bio::Factory::TreeFactoryI; use Bio::Root::Root; use Bio::TreeIO::TreeEventBuilder; use Bio::Tree::AlleleNode; @ISA = qw(Bio::Root::Root Bio::Factory::TreeFactoryI ); =head2 new Title : new Usage : my $factory = new Bio::Tree::RandomFactory(-samples => \@samples, -maxcount=> $N); Function: Initializes a Bio::Tree::RandomFactory object Returns : Bio::Tree::RandomFactory Args : =cut sub new{ my ($class,@args) = @_; my $self = $class->SUPER::new(@args); $self->{'_eventbuilder'} = new Bio::TreeIO::TreeEventBuilder(); $self->{'_treecounter'} = 0; $self->{'_maxcount'} = 0; my ($maxcount, $samps,$samplesize ) = $self->_rearrange([qw(MAXCOUNT SAMPLES SAMPLE_SIZE)], @args); my @samples; if( ! defined $samps ) { if( ! defined $samplesize || $samplesize <= 0 ) { $self->throw("Must specify a valid samplesize if parameter -SAMPLE is not specified"); } foreach ( 1..$samplesize ) { push @samples, "Samp$_"; } } else { if( ref($samps) =~ /ARRAY/i ) { $self->throw("Must specify a valid ARRAY reference to the parameter -SAMPLES, did you forget a leading '\\'?"); } @samples = @$samps; } $self->samples(\@samples); $self->sample_size(scalar @samples); if( defined $maxcount ) { $self->maxcount($maxcount); } return $self; } =head2 next_tree Title : next_tree Usage : my $tree = $factory->next_tree Function: Returns a random tree based on the initialized number of nodes NOTE: if maxcount is not specified on initialization or set to a valid integer, subsequent calls to next_tree will continue to return random trees and never return undef Returns : Bio::Tree::TreeI object Args : none =cut sub next_tree{ my ($self) = @_; # If maxcount is set to something non-zero then next tree will # continue to return valid trees until maxcount is reached # otherwise will always return trees return undef if( $self->maxcount && $self->{'_treecounter'}++ >= $self->maxcount ); my $size = $self->sample_size; my $in; my @tree = (); my @list = (); for($in=0;$in < 2*$size -1; $in++ ) { push @tree, { 'nodenum' => "Node$in" }; } # in C we would have 2 arrays # an array of nodes (tree) # and array of pointers to these nodes (list) # and we just shuffle the list items to do the # tree topology generation # instead in perl, we will have a list of hashes (nodes) called @tree # and a list of integers representing the indexes in tree called @list for($in=0;$in < $size;$in++) { $tree[$in]->{'time'} = 0; $tree[$in]->{'desc1'} = undef; $tree[$in]->{'desc2'} = undef; push @list, $in; } my $t=0; # generate times for the nodes for($in = $size; $in > 1; $in-- ) { $t+= -2.0 * log(1 - $self->random(1)) / ( $in * ($in-1) ); $tree[2 * $size - $in]->{'time'} =$t; } # topology generation for ($in = $size; $in > 1; $in-- ) { my $pick = int $self->random($in); my $nodeindex = $list[$pick]; my $swap = 2 * $size - $in; $tree[$swap]->{'desc1'} = $nodeindex; $list[$pick] = $list[$in-1]; $pick = int rand($in - 1); $nodeindex = $list[$pick]; $tree[$swap]->{'desc2'} = $nodeindex; $list[$pick] = $swap; } # Let's convert the hashes into nodes my @nodes = (); foreach my $n ( @tree ) { push @nodes, new Bio::Tree::AlleleNode(-id => $n->{'nodenum'}, -branch_length => $n->{'time'}); } my $ct = 0; foreach my $node ( @nodes ) { my $n = $tree[$ct++]; if( defined $n->{'desc1'} ) { $node->add_Descendent($nodes[$n->{'desc1'}]); } if( defined $n->{'desc2'} ) { $node->add_Descendent($nodes[$n->{'desc2'}]); } } my $T = new Bio::Tree::Tree(-root => pop @nodes ); return $T; } =head2 add_Mutations Title : add_Mutations Usage : $factory->add_Mutations($tree, $mutcount); Function: Adds mutations to a tree via a random process weighted by branch length (it is a poisson distribution as part of a coalescent process) Returns : none Args : $tree - Bio::Tree::TreeI $nummut - number of mutations =cut sub add_Mutations{ my ($self,$tree, $nummut) = @_; my @branches; my @lens; my $branchlen = 0; my $last = 0; my @nodes = $tree->get_nodes(); my $precision = 10**$PRECISION_DIGITS; my $i = 0; # Jason's somewhat simplistics way of doing a poission # distribution for a fixed number of mutations # build an array and put the node number in a slot # representing the branch to put a mutation on # but weight the number of slots per branch by the # length of the branch ( ancestor's time - node time) foreach my $node ( @nodes ) { if( $node->ancestor ) { my $len = int ( ($node->ancestor->branch_length - $node->branch_length) * $precision); if ( $len > 0 ) { for( my $j =0;$j < $len;$j++) { push @branches, $i; } $last += $len; } $branchlen += $len; } if( ! $node->isa('Bio::Tree::AlleleNode') ) { bless $node, 'Bio::Tree::AlleleNode'; # rebless it to the right node } $node->purge_markers; $i++; } # sanity check die("branch len is $branchlen arraylen is $last") unless ( $branchlen == $last ); for( my $j = 0; $j < $nummut; $j++) { my $index = int(rand($branchlen)); my $branch = $branches[$index]; $nodes[$branch]->add_alleles("Mutation$j", [1]); } } =head2 maxcount Title : maxcount Usage : $obj->maxcount($newval) Function: Example : Returns : value of maxcount Args : newvalue (optional) =cut sub maxcount{ my ($self,$value) = @_; if( defined $value) { if( $value =~ /^(\d+)/ ) { $self->{'maxcount'} = $1; } else { $self->warn("Must specify a valid Positive integer to maxcount"); $self->{'maxcount'} = 0; } } return $self->{'_maxcount'}; } =head2 samples Title : samples Usage : $obj->samples($newval) Function: Example : Returns : value of samples Args : newvalue (optional) =cut sub samples{ my ($self,$value) = @_; if( defined $value) { if( ref($value) !~ /ARRAY/i ) { $self->warn("Must specify a valid array ref to the method 'samples'"); $value = []; } $self->{'samples'} = $value; } return $self->{'samples'}; } =head2 sample_size Title : sample_size Usage : $obj->sample_size($newval) Function: Example : Returns : value of sample_size Args : newvalue (optional) =cut sub sample_size{ my ($self,$value) = @_; if( defined $value) { $self->{'sample_size'} = $value; } return $self->{'sample_size'}; } =head2 attach_EventHandler Title : attach_EventHandler Usage : $parser->attatch_EventHandler($handler) Function: Adds an event handler to listen for events Returns : none Args : Bio::Event::EventHandlerI =cut sub attach_EventHandler{ my ($self,$handler) = @_; return if( ! $handler ); if( ! $handler->isa('Bio::Event::EventHandlerI') ) { $self->warn("Ignoring request to attatch handler ".ref($handler). ' because it is not a Bio::Event::EventHandlerI'); } $self->{'_handler'} = $handler; return; } =head2 _eventHandler Title : _eventHandler Usage : private Function: Get the EventHandler Returns : Bio::Event::EventHandlerI Args : none =cut sub _eventHandler{ my ($self) = @_; return $self->{'_handler'}; } =head2 random Title : random Usage : my $rfloat = $node->random($size) Function: Generates a random number between 0 and $size This is abstracted so that someone can override and provide their own special RNG. This is expected to be a uniform RNG. Returns : Floating point random Args : $maximum size for random number (defaults to 1) =cut sub random{ my ($self,$max) = @_; return rand($max); } 1;